def drawPlug():
    global framebuf
    plug = [0,0,1,0,0,1,0,
            0,0,1,0,0,1,0,
            0,0,1,0,0,1,0,
            0,1,1,1,1,1,1,
            0,1,1,1,1,1,1,
            0,1,1,1,1,1,1,
            0,0,1,1,1,1,0,
            0,0,0,1,1,0,0]

drawPlug()

def drawNumber(draw_num,255,150):
    global number
    if draw_num < 10 and draw_num >= 0:
        cols = 0
        rows = 0
        for i in number[draw_num]:
            if i == 1:
                drawPixel(color,(point[0]+cols,point[1]+rows))
            cols += 1
            if cols > 2:
                cols = 0
                rows += 1

    drawNumber(100,(21,2),(255,0,0))

    utime.sleep(1)