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LifeOfGame-CompetitiveVersion
__init__.py
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__init__.py
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import display import urandom import utime import buttons import leds import ubinascii SCREEN_WIDTH = 160 SCREEN_HEIGHT = 80 MAX_PAST_POSITIONS = 100 PIXEL_COLOR = (255, 100, 250) LED_COLOR = (255, 45, 200) SUBDIV_HORIZONTAL = 20 SUBDIV_VERTICAL = 10 TIME_ALIVE_MAX = 510 class Game: def __init__(self): self.past_positions = dict() self.past_positions_list = list() self.field_width = (int)(SCREEN_WIDTH / SUBDIV_HORIZONTAL) self.field_height = (int)(SCREEN_HEIGHT / SUBDIV_VERTICAL) self.playing_field = [] self.playing_field_buf = [] for i in range(SUBDIV_HORIZONTAL): self.playing_field.append([False] * SUBDIV_VERTICAL) self.playing_field_buf.append([False] * SUBDIV_VERTICAL) self.reset_random() self.screen = display.open() def live(self): for i in range(SUBDIV_HORIZONTAL): for j in range(SUBDIV_VERTICAL): n_l = self.playing_field[(i - 1) % SUBDIV_HORIZONTAL][j] n_r = self.playing_field[(i + 1) % SUBDIV_HORIZONTAL][j] n_u = self.playing_field[i][(j - 1) % SUBDIV_VERTICAL] n_b = self.playing_field[i][(j + 1) % SUBDIV_VERTICAL] n_lu = self.playing_field[(i + 1) % SUBDIV_HORIZONTAL][(j + 1) % SUBDIV_VERTICAL] n_ru = self.playing_field[(i + 1) % SUBDIV_HORIZONTAL][(j - 1) % SUBDIV_VERTICAL] n_lb = self.playing_field[(i - 1) % SUBDIV_HORIZONTAL][(j + 1) % SUBDIV_VERTICAL] n_rb = self.playing_field[(i - 1) % SUBDIV_HORIZONTAL][(j - 1) % SUBDIV_VERTICAL] neighbors = [n_l, n_r, n_u, n_b, n_lu, n_ru, n_lb, n_rb] n_count = 0 for n in neighbors: if(n): n_count += 1 if(n_count == 3): #print("LIVE") self.playing_field_buf[i][j] = True if(n_count < 2): self.playing_field_buf[i][j] = False #print("DIE") if(n_count > 3): #print("DIE") self.playing_field_buf[i][j] = False # How to copy in micro-python? for i in range(SUBDIV_HORIZONTAL): for j in range(SUBDIV_VERTICAL): self.playing_field[i][j] = self.playing_field_buf[i][j] # Hashing this to_hash = "" for i in range(SUBDIV_HORIZONTAL): for j in range(SUBDIV_VERTICAL): if(self.playing_field[i][j]): to_hash = to_hash + "1" else: to_hash = to_hash + "0" a = ubinascii.a2b_base64(to_hash) to_hash = a # print(to_hash) # print(type(to_hash)) if(to_hash in self.past_positions): # Cycled print("++++ Cycle Detected ++++") print("Time alive: {}".format(self.time_alive)) self.cycle_detected = True else: self.past_positions[to_hash] = True self.past_positions_list.append(to_hash) if(len(self.past_positions_list) > MAX_PAST_POSITIONS): del self.past_positions[self.past_positions_list[0]] del self.past_positions_list[0] if(self.cycle_detected == False): self.time_alive += 1 def render(self): self.screen.clear() for i in range(SUBDIV_HORIZONTAL): for j in range(SUBDIV_VERTICAL): if(self.playing_field[i][j]): color = PIXEL_COLOR else: color = (0, 0, 0) a = self.field_width b = self.field_height self.screen.rect(a * i, b * j, a * (i + 1), b * (j + 1), col=color) fullness = self.time_alive / TIME_ALIVE_MAX if(fullness > 1.0): fullness = 1.0 leds.set_rocket(0, (int)(31 * fullness)) leds.set_rocket(1, (int)(31 * fullness)) leds.set_rocket(2, (int)(31 * fullness)) for i in range(((int)(11 * fullness))): if(self.cycle_detected): leds.set(i, (255, 0, 0)) else: leds.set(i, LED_COLOR) self.screen.update() def reset_random(self): for i in range(SUBDIV_HORIZONTAL): for j in range(SUBDIV_VERTICAL): if(urandom.randint(1, 3) == 1): self.playing_field[i][j] = True else: self.playing_field[i][j] = False for i in range(11): leds.set(i, (0, 0, 0)) leds.set_rocket(0, 0) leds.set_rocket(1, 0) leds.set_rocket(2, 0) self.time_alive = 0 self.cycle_detected = False # Main # Reset LEDs urandom.seed(1337) game = Game() while True: game.render() utime.sleep_ms(300) if(buttons.read(buttons.BOTTOM_LEFT) & buttons.BOTTOM_LEFT != 0): game.reset_random() game.live()