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Mozolightplay
__init__.py
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__init__.py
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import badge import ugfx import time from random import randint import appglue badge.init() ugfx.input_init() badge.leds_init() badge.leds_enable() ugfx.LUT_FULL ugfx.clear(ugfx.BLACK) ugfx.flush() ugfx.clear(ugfx.WHITE) ugfx.input_init() ugfx.init() def home(pressed): if (pressed): appglue.start_app("") def rood(pressed): offset = 0 if pressed: brightness = 255 half_brightness = 128 orange = bytes([half_brightness, brightness, 0, 0]) red = bytes([0, brightness, 0, 0]) rainbow = [orange, red, red, red, red, orange] values = bytes() for i in range(6): i += offset if i > 5: i -= 6 values += rainbow[i] badge.leds_send_data(values) badge.vibrator_activate(0xFF) time.sleep(0.1) ugfx.input_attach(ugfx.JOY_RIGHT, rood) ugfx.input_attach(ugfx.JOY_LEFT, rood) ugfx.input_attach(ugfx.JOY_UP, rood) ugfx.input_attach(ugfx.JOY_DOWN, rood) ugfx.input_attach(ugfx.JOY_RIGHT, rood) ugfx.input_attach(ugfx.BTN_A, rood) ugfx.input_attach(ugfx.BTN_B, home) ugfx.input_attach(ugfx.BTN_START, rood) ugfx.input_attach(ugfx.BTN_SELECT, rood) ugfx.string_box(0,10,296,26, "Mozolightplay", "Roboto_BlackItalic24", ugfx.BLACK, ugfx.justifyLeft) ugfx.string_box(0,40,296,26, "Druk op [B] om deze app te verlaten", "Roboto_BlackItalic20", ugfx.BLACK, ugfx.justifyLeft) ugfx.string_box(0,50,296,26, "Press [B] to exit this app", "Roboto_BlackItalic20", ugfx.BLACK, ugfx.justifyLeft) ugfx.string_box(0,60,296,26, "bekijk onze website", "Roboto_BlackItalic20", ugfx.BLACK, ugfx.justifyLeft) ugfx.string_box(0,70,296,26, "Check out our website", "Roboto_BlackItalic20", ugfx.BLACK, ugfx.justifyLeft) ugfx.string_box(0,80,296,26, "http://www.imozocom.jouwweb.nl/", "Roboto_BlackItalic20", ugfx.BLACK, ugfx.justifyLeft) ugfx.flush() badge.eink_png(245,73,'/lib/mozolightplay/mozo.png') leds_array = bytes(24) while True: badge.leds_send_data(leds_array) time.sleep(0.1) leds_array = leds_array[4:] + bytes([randint(128, 255), randint(0, 255), randint(0, 128), 0]) badge.leds_send_data(leds_array) time.sleep(0.1) leds_array = leds_array[4:] + bytes([randint(0, 128), randint(0, 255), randint(128, 255), 0])