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Eggs
PONG - 3 fps
__init__.py
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__init__.py
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import ugfx import badge def pong(): badge.init() badge.eink_init() ugfx.init() ugfx.input_init() paddle_l = int(127 / 2) ball_x = int(295 / 2) ball_y = int(127 / 2) ball_vx = 5 ball_vy = 3 ugfx.clear(ugfx.WHITE) ugfx.flush() ugfx.clear(ugfx.BLACK) ugfx.flush() ugfx.clear(ugfx.WHITE) ugfx.flush() ugfx.set_lut(ugfx.LUT_FASTEST) def pad_l_down(pressed): if paddle_l <= 118: paddle_l = paddle_l + 4 def pad_l_up(pressed): if paddle_l >= 19: paddle_l = paddle_l - 4 ugfx.input_attach(ugfx.JOY_UP, pad_l_up) ugfx.input_attach(ugfx.JOY_DOWN, pad_l_down) while True: ugfx.clear(ugfx.WHITE) ball_x = ball_x + ball_vx ball_y = ball_y + ball_vy if ball_x >= 293: ball_vx = -ball_vx if ball_x <= 8 and ball_y >= paddle_l - 15 and ball_y <= paddle_l + 15: ball_vx = -ball_vx elif ball_x <= 8: paddle_l = int(127 / 2) ball_x = int(295 / 2) ball_y = int(127 / 2) ball_vx = 3 ball_vy = 3 if ball_y >= 125 or ball_y <= 2: ball_vy = -ball_vy ugfx.area(ball_x, ball_y, 4, 4, ugfx.BLACK) ugfx.area(0, paddle_l - 15, 6, 30, ugfx.BLACK) ugfx.flush() pong()