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Konami
__init__.py
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__init__.py
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import ugfx import time import badge import time ugfx.init() ugfx.input_init() ugfx.clear(ugfx.WHITE) ugfx.flush() inputState = [] expected = ['up', 'up', 'down', 'down', 'left', 'right', 'left', 'right', 'b', 'a'] asciiFont = 'fixed_10x20' notDead = [' o ', ' /|\ ', ' / \ '] notDeadCheer = [' \o/ ', ' | ', ' / \ '] dead = ['>->o'] def printAscii(art, font, text): ugfx.clear(ugfx.BLACK) ugfx.clear(ugfx.WHITE) fontW = ugfx.get_string_width(text, font) ugfx.string(int(300 / 2) - int(fontW / 2), 80, text, font, ugfx.BLACK) i = 0 for line in art: i += 1 j=0 for char in line: j +=1 ugfx.string(8*j, 12*i, char, "fixed_10x20", ugfx.BLACK) def buttonSignal(keyPressed, state): if state == True: offset = 0 inputState.append(keyPressed) for state in inputState: # Yous has died if expected[offset] != state: printAscii(dead, "Roboto_Regular18", 'Oow nooes, you\'s has been died') offset += 1 # Yous has been awesome if len(inputState) == 10: while True: printAscii(notDead, "Roboto_Regular12", 'Conglaturations, you are being winnner!') time.sleep_ms(1500) printAscii(notDeadCheer, "Roboto_Regular12", 'Conglaturations, you are being winnner!') time.sleep_ms(1500) def startApp(pushed): if(pushed): import launcher ugfx.input_attach(ugfx.JOY_UP, lambda pressed: buttonSignal('up', pressed)) ugfx.input_attach(ugfx.JOY_DOWN, lambda pressed: buttonSignal('down', pressed)) ugfx.input_attach(ugfx.JOY_LEFT, lambda pressed: buttonSignal('left', pressed)) ugfx.input_attach(ugfx.JOY_RIGHT, lambda pressed: buttonSignal('right', pressed)) ugfx.input_attach(ugfx.BTN_A, lambda pressed: buttonSignal('a', pressed)) ugfx.input_attach(ugfx.BTN_B, lambda pressed: buttonSignal('b', pressed)) printAscii([], "Roboto_Regular12", 'You know what to do...') # Restart ugfx.input_attach(ugfx.BTN_START, startApp) # Quit to the launcher ugfx.input_attach(ugfx.BTN_SELECT, startApp) while True: pass